Eve Online wants to work Non

Our Daily Bread (German: Unser täglich Brot) is a 2005 docudrama film guided, co-produced, and with cinematography by Nikolaus Geyrhalter. The script was co-written by Wolfgang Widerhofer as well as Nikolaus Geyrhalter. The film shows just how modern-day food manufacturing business utilize technology to produce food on large scales. It is composed generally of actual functioning scenarios without commentary narrative or interviews as the supervisor tries to allow customers form their very own point of view on the subject. The names of the companies where the video was recorded are intentionally not shown. The supervisor's objective is to provide a sensible sight on the internal functions of numerous food manufacturing companies in our contemporary society.

Daily maintenance is a daily bread of the Daily maintenance species. Practically in each important title we have some breaks - from a dozen or so tens of minutes - in action during which you can not enter servers.

Manufacturers use this time to restart the game and check the technical condition of the product.

Eve Online, however, wants to break and become a Daily maintenance game that will work Non-Stop, without forced inspections.

On September 9, the second in the history of No Downtime Experiment took place, during which Eve Online was not turned off at the standard time (ie between 11:00 and 11:15 UTC time). CCP wanted to check again how the The Ecosystem stays without downtime the main game cluster, without daily downtime.

No downtime is a long-term goal and all our technological progress aim. For several years we have been working on a micro service platform and message bus for EVE and we started using this platform for many functions.

Here you will find an extensive article about how colossal it is a venture and how many conditions you have to meet so that Eve Online can act without daily maintenance.

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