Marvel s Midnight Suns: Finally real gameplay

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The Tactical RPG Marvel s Midnight Suns has not eliminated some question marks in the head of many fans after two trailers. Because the XCom Creators make much different with the round-based RPG than in the popular SCIFI series around the fight against aliens.

For example, a card system for the skills of the heroes also in the comments on external for a lot of negative feedback . But now there are finally unabowered game scenes that introduce the gameplay - 17 minutes show the developers, which expects us in the coming Marvel-RPG:

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Midnight Suns: cards, playing field size and tactics

As previously suspected, the combat areas fall much smaller than in Xcom. However, there are levels transitions within missions - in the video the fight against Sabretooth takes place, for example, in another area as the previous event. Positioning is important: Depending on the location of your heroes special attacks are possible. Not only flanking maneuvers are possible, but also the utilization of the environment, to kick a garbage bin on opponents or to override a lantern on them. Of course, explosive barrels should not be missing. The special skill resource Heroism plays an important role in the fight. It builds you on normal attacks to later use significantly stronger HEROISM cards. Oppointing reinforcement simply seems out of nothing, which will hopefully do not punish the unsuspecting positioning of your heroes. While there is a limit for the use of skill cards, we may move on the field regardless of this. The jerky movements of Hunter in the 3rd person perspective (active outside of missions active) are probably the result of an early stage of development. Classic Roleplay Rolls: Wolverine can act as a tank character and attract the attention of opponents.

Does this gameplay insight have your opinion about Marvel s Midnight Suns improved? Worshiped? Or is your impression untouched? The comment area is waiting for you - we are looking forward to what you keep from the game!

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