Path of exile: community excited about new endgame
In Path of Exile, players are allowed to design their character builds free - classes only decide where we start on the gigantic talent tree of the Action RPG. But classes also determine which aszende classes we can use, so specializations. Witches are such as elementary magnets, curse experts and necromancers. In order to unlock these ascent classes and, above all, all their talents, we have to find so-called ascent test audits so far - the conclusion of the six different tests released the eternal labyrinth in which one has brought his last two talent points for the specialization.
The problem has so far: Whether and which ascent testing one finds when exploring the atlas of the worlds, it is up to chance. According to the developers, the visit of 150 Atlas cards has been necessary to detect the six versions. It is assumed that players play alone and not looking for other adventurers in the chat who have found a missing ascendency test in their map. The solution: For access to the eternal maze are from PATH OF EXILE: Scourge no longer necessary ascension tests. However, these still bring up to the goddess, thus worthwhile. The offering is still needed to open the labyrinth.
Although we no longer have to check out tests for the last labyrinth in Path of Exile: Scourge, yet it still requires a sacrifice for us to enter it. Source: talent tree
So the community responds to the change on the labyrinth in Poe
In the official subreddit of Path of Exile, players are formally felt:
Okay, that s great shit . I fell asleep and woke up in an alternative dimension? What happens here? Damn again thank you, now we do not have to wait in Global 820 that someone tells his exam, while we are constantly bombarded with LF x trial . At Global 820 is a specific chat channel From Poe. Okay, that s really a fantastic change. I cry, that s great! Finally! It was always a pointless tenderry. Wonderful, people have been waiting for years.
Further change refuses the Atlas
In addition to this labyrinth adaptation, players are also looking forward to reducing the atlas of the worlds. Because the developers remove four areas (TRAUN END, LEX PRODIMA, Lex Ejoris, New Vastir) and add the remaining Atlas zones. In this way, there will only be 100 cards that players need to master to complete the Atlas, to track up conqueror bosses and unlock Atlas bonuses. The latter should not be smaller due to fewer mastered cards.
Source: GGG
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