Battlefield 2042 shortly before test: We answer the most important questions + preliminary conclusion
Battlefield 3 (likewise called BF3) is a first-person shooting video game released by Electronic Arts as well as created by Dice, an indispensable component of the Battlefield series, marketed October 25, 2011, in North America as well as October 27, 2011, in Europe on Microsoft Windows, PlayStation 3 as well as Xbox 360, in addition to a movable EA variation confirmed on iOS system. It complies with Battlefield 2, only marketed on PC in 2005. It takes again the information brought by the Battlefield spin-offs: Bad Firm as well as a technological part of the Mirror s Edge game. The game developers have offered modern technologies designed for FIFA and NBA Road series, 2 franchises of EA Sports. Digital Arts has actually established a huge marketing campaign to handle the Phone call of Task Franchise. On November 4, 2011, 10 days after its launch in the United States, even more than 5 million copies of the game were offered.
There are times in the life of a video game editor, as sleep is in short supply. Autumn is such a time, after all, want very many game companies bring to the players 5 so that it rings for the Christmas season at the box office their new works, such as Far Cry 6 or Fora Horizon.
Then although still a great multiplayer shooter like Battlefield 2042 comes along, which you can play as part of an encapsulated Review events sample, then hang the dark circles to the ground — and the gray hairs come at that.
Although we have Battlefield 2042 namely gambled for hours, we can not and will not venture out on a final conclusion. In this article, we ll explain why this is so, as our previous impressions are and when the final test comes.
Table of contents
- Page 1page 1: Graphics, Bugs and technology in the first impression
- 1.1Was we played?
- 1.2Der First impressions count is the third 1.3Was with bugs and technology?
- Page 2Page 2: Thus, gameplay and game modes in the first impression
- 2.1Wie it plays?
- 2.2Wie are hazard zone, all-out warfare and portal?
- 2.2.1All-out Warfare
- 2.2.2Hazard zone
- 2.2.3Portal
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Page 3Bildergalerie to Battlefield 2042 shortly before the test: First Impressions &...
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Unfolding
What have we played?
(Buy now €54.99 / €53.99) Battlefield 2042 will be officially released on November 19, 2021, PC, PS 5, PS4, Xbox One and Xbox Series. A week earlier, on November 12, all pre-ordered the gold and Ultimate versions, and owner of EA Pro subscriptions, loszocken. Additional property Subscriber EA Play and Xbox Game Pass Ultimate a ten-hour trial version available.
EA held a few days earlier, a review event for press and influencers. There we were able to release version of the game that lands on your PC and consoles on November 12, playing sample. Battlefield 2042 ran it on our own hardware, but the game were limited to three days when we just fixed predetermined for a few hours could play modes. In addition, EA turned off all weapons, gadgets and skins free, which denied us a look at the progression system.
All in all, not a very clear view of the game. That s why we decided to postpone our test for a few days so that we can experience in the wild, the new Battlefield 2,042nd we will not hide from you our most important impressions.
The first impression counts
The environments seem sterile and cold. But that s not the technical foundation, but rather the design. Source: PC Games When we Battlefield 2042 launch for the first time, it throws us into a tutorial match that tries to answer the basic questions such as what I must do what I have for skills and where ever the balls come out?. But OUR first question was: How does it look like?.
A look at the settings menu confirmed that all options are turned to stop, and we get cast on the monitor supposedly most beautiful version — just disappointed. But at other games, we realize that it is not because of the technology itself. If you look closely, you see that the Frostbite engine quite still draft it. Textures are crisp and sharp on vehicles seen each weld.
The Disturbing are rather the design and color scheme. Battlefield 2042 works in its surroundings strangely sterile and lacking in detail. High-rise buildings often have only bare walls and no frills interiors are largely empty. For this act, the environments farbentsättigt. This can be seen especially on the map fresh start on a huge wall separating a desert of a green oasis.
Actually, quite a contrast that in even with stark contrasts as desert and oasis planted it feels as if a gray veil is over the game. Source: PC Games game but visually disappointed. Especially compared to almost colorful Battlefield 5 is a marked difference, which concerns us too far. It always feels as if a gray veil lying about everything.
Also, the degree of destruction on the maps is sobering. While there are certainly back building, where you can crumble the walls, but we must bring to a complete collapse on the new maps a house.
On maps with high-rise buildings the whole looks even scarcer from. Intricate architecture remains steadfast and not even shatter the windows of skyscrapers. Only the portal mode pulls the helm here still around. On the retreaded Maps Arica Harbor and Battle of the Bulge there are actually whole villages that must crumble beautiful.
But considering that the destruction was once one of the defining features of the series, it s really disappointing that breaks down on the new cards so little.
What about bugs and technology?
For everyone who played the open beta, that will be the most Burnett question. But here we can give partial all-clear. Dice has managed to block the biggest problems of the play test. But the game is still not round. Some players of the Review Event of Frameworks report to the 40 fps in areas.
Especially in hectic scenes, this decides on victory or defeat, because in case of doubt, the opponent does not have these frame drops. On our first test PC with GeForce RTX 3080, however, the game usually ran constant at 4K / 60fps. We will test that in the coming days on a weaker computer.
In addition, textures like to look uninterested, and the knife attack is still in bad condition. While there are different animations for the knife kill in earlier parts, depending on the direction from which one attacks, this only works from behind. In addition, the positions of the figures often do not fit in these animations.
In the knife attack, we are still too often in the air for our taste. Camera adjustment and figure positions are still strongly faulty here. Source: PC Games In our sessions, we have often snorted around in the air when we love us — the kill is still valid. For places in places and connection breaks. But those who rarely occurred in the review event, but one must emphasize here that the participants of the event were alone on the servers. As that affects millions of players under full load, show.
While this is all faster, but in the sum it is quite notice. Here a bit more development time could have made the difference between an edgy and a polished experience.
How battlefield 2042 ultimately plays, read on page 2!
See all 9 pictures in the gallery
The environments are sterile and cold. But this is not the technical substructure, but rather on the design. [Source: PC Games]
By Carlo Siebenhuner editor 11.11.2021 at 12:00
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