Granblue Fantasy: versus - 15 Things you need to know
The latest fighter of Arc System Works is soon available - here you will find everything you need to know.
March begins with a new competitor in the fighting game genre, cygames, granblue fantasy: versus. After published in Japan and Asia and has been delivered to over 150,000 units worldwide and is digitally sold, it will be available on 3 March to North America for the PS4. It will also be published on March 13 for Steam, we will read well without further 15 things you should know before you dare the jump.
Setting and History
Granblue fantasy: versus is based on the popular mobile RPG series of Cygames granblue fantasy . It plays in a world of airships when the protagonist Gran and dragon companion meets Vyrn Lyria, a young girl trying to escape the empire. Together with the Imperial Officer Katalina, the group travels in history over the sky. Granblue Fantasy: Versus It s about the fact that Gran, Lyria and Vyrn travel the world to meet various characters with whom they have history, and struggling to free them and recruit them. All in all, quite simple, although a glossary system helps to answer all questions that will have new players.
Art style
ARC System Works is known for its slim art style, in particular through detailed CEL-shading 3D characters with cinematic cutouts as in dragon ball fighterz and healthy equipment XRD . Granblue fantasy: versus is similar, with 2.5D graphics supported by Unreal Engine 4. However, the art style is courtesy of Final Fantasy Series Art Director Hideo Minaba, which gives the character design and the environments an imaginative JRPG feeling.
Service plan of the fighters
Granblue fantasy: versus has 12 fighters in his basic list. These include Gran, the protagonist and captain; Katalina, a former imperial officer and bodyguard of Lyria; Charlotta, who leads the Order of the Holy Knight; Lancelot, leader of the Order of White Dragons; Lowain, a cheerful person aking in Katalina; And many other strange signs. And if 12 characters are not enough ...
DLC fighter
So far, five other fighters were confirmed as part of the first DLC wave. These are Beelzebub, but it can also be deserved by completing the RPG mode after its start. Narmaya, a Katana carrier, which can change the attitude for additional movements; Soriz, a hard-minded melee expert; Djeeta, which is an alternative protagonist in mobile game; And Belial, the fallen angel. Beelzebub is the first DLC character, which arrives on 3 March for PS4, followed by Narmaya.
Simple Combos
What is the actual mechanics, if much of it is out of the way? The available attack options include lighter attack, medium attack, heavy attack, unique action, skill and guard (also with throwing and overhead movements). Every fighter has its own playing style, but like dragon Ball Fighterz There are simple combinations that everyone can use. These COMBOS can be performed by pressing the same key three times. However, be warned: Simple Combos bring them into the game, but winning is a different challenge.
Skybound Arts
Skybound Arts are used to mark the skills of each fighter like projectiles and special movements. What makes this unique is that you only need to press the skill button together with a corresponding direction to run it (which is called simple entries). For new players, it is so easy to jump into the game and do not have to worry about complex entries.
Simple entries compared to standard inputs
To fully exploit the potential of different skills, you should get to know the actual keyboard shortcuts, including standard entries. Easy inputs are easy, but have longer cooldings for arts, while standard entries have shorter decay times. Of course, Easy Inputs should also be enough for those who just want to have fun with their friends in the local versus.
EX MOVES AND SUPS
Skybound Arts have ex-moves that do not empty their counter, but longer decay times. The meter is actually reserved for supers or, as they are mentioned here, super skybound arts reserved. You can only run if the player has 30 percent health or less. It is worth noting that the counter is not transferred to the next round. So do not be afraid to rely on a great when things are rough.
RPG mode
Back to the history of the game: It is presented in RPG mode. They travel essentially to different islands, combat enemies and bosses in side scrolling mode and finally free other characters. Various interactions can occur between characters - with full support for the English and Japanese language edition - and side quests offer an insight into playing additional characters.
Koop support and hard mode
The RPG mode provides local and online co-op assistance in the event that you want to invite a friend to fight through fighting. There is also hard mode that gives new attacks to the bosses and making them overall challenging power. Expect in terms of overall playing time that the RPG mode takes a good 8 to 10 hours.
Weapons, grids and skills
What the playing time could extend considerably is the weapon grinding. Weapons in RPG mode can be obtained as a combat rewards, crafts and transactions, or otherwise (on which we still go in). Each character has different weapons grids that can use a main weapon and several ancillary weapons.
Weapons are divided into R, SR and SSR reviews, with SSR the best. There is a main Waffenaura and one or more skills for each weapon. The main weapons aura ensures a damage thrust when it is in the main weapons slot of the army grid. Skills come into play when used in the off-hand weapon grid, and can easily increase certain types of attack damage, increase the damage with low health, etc. It likes to sound complicated, but you can also automatically make the game your weapon grid for some automatically Optimize good results.
Gacha system
In order to improve every weapon, naturally duplicates must be present, especially with the additional RNG as SSR rating for the best results. To this end, you can spend play currency for the Gacha system, hoping to get the best weapons drops, but there are no microtransactions here. If you are interested in the story, you do not need to invest much in the craft or the Gacha system (although the unlocking of some weapons offers alternative weapon skins that can be used in multiplayer mode).
Tower mode and car Battling
As with other combat games, there is a tower mode with which you can climb a ladder with Ki fighting. You get better rewards when you climb higher, but you can also choose an automatic fight in which the KI takes control of your fighters. In contrast to say we mortal Combat 11 This is supposedly not the fastest way to farm rewards, but if you really are, ja really, if you like to grind without skipping, this is a good option.
Steam delivery
In a surprising announcement, Cygames announced this granblue fantasy: versus would become Steam Commission on March 13th. The Steam version offers several graphical options as well as support for Gamepad and keyboard / mouse. With the PS4 version there is no cross-platform playing or cross-saving support, and codes for unlocking bonus content in mobile game are not included.
No Rollback NetCode
Unfortunately, those who want to invest heavily in the online multiplayer of investing granblue fantasy: versus can encounter some problems. Rollback NetCode does not exist and it effectively dies whether matches are smooth or stuttering. The feedback from the beta showed a mixture of both, and the frame-delay counter is apparently switched off slightly at any time. After the start, there may be corrections and improvements, but they were warned.
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